- 3ds max 2015 keyboard shortcuts mp4#
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- 3ds max 2015 keyboard shortcuts software#
He argues that this non-obviousness inherent to current gesture-based interfaces means they once again centre around memorisation instead of recognition. The gestures for matching the size of two objects is even more complicated and non-obvious. For instance, you can move objects in Pages one pixel at a time by touching it with one finger, and swiping another finger into the desired direction. Mathis managed to dig up even better examples of incredibly non-obvious and complex gestures that you will never find out without actually diving into the documentation. There is no way to find out this feature exists, other than to accidentally shake it and doing 1 + 1 = 2. I didn’t know it existed until I read about it on the internet, and I don’t know anyone ‘in real life’ who knows this feature exists. My personal favourite example is the “shake to undo”-feature on the iPhone. Gestures are often problematic in that they are hard to discover. But it was an optional, secondary way of achieving the same thing.” “Memorization was relegated to shortcuts,” Mathis argues, “Instead of selecting ‘Duplicate’ from a menu in order to create a copy of a file, people could use a keyboard command that they had memorized. When using a CLI, you need to memorise the various commands before you can use the computer the advent of the GUI replaced memorisation with recognition. He also offers a number of solutions for that pesky problem of gestures being anything but discoverable.Īccording to Mathis, the crucial difference between the command line interface and the graphical user interface is that where the former is built around memorisation, the latter is built around recognition. He makes the interesting case that the gesture-based interface, as seen on the iPad and many modern smartphones, is actually more akin to the command line interface than the graphical one.
3ds max 2015 keyboard shortcuts windows 10#
Pivot Animator 5 requires Windows 10 and a GPU.Now this is an interesting article, written by Lukas Mathis.
3ds max 2015 keyboard shortcuts mp4#
WMV, WEBM, MP4 and lossless FFV1 video export.Status bar info at bottom of main window.
Ability to modify existing figure types.Much higher segment limit per figure (30,000).Multiple colours and sprites per figure.Pivot 5.1 beta was released in July 2021, with several new features including: New features include copying and pasting selected stick figures and sprites, a transparent figure builder window, and the ability to export images in the Scalable Vector Graphics format. Pivot 4.2 was announced on Decemfollowed by a beta release on January 1, 2015. Pivot Animator 4.1.10 was released as the "stable" version of 4.1 and is still the latest non-beta version so far (as of October 2015). Image preview of Stk files when loading figures.Multiple languages and the ability to create your own translation.Png support for sprites and backgrounds.Improved Gif export options and quality.Split a segment into 2 in the figure builder.Image based figure and background selector.Pivot 4.1 beta was released on January 2, 2013, with new features including. piv file, the frame rate is saved with it. Another added feature was the ability to have multiple backgrounds in an animation. New features included the ability to import any image as a to be moved around in the animation like a stick figure.
There was an improved interface, with new icons, a better default stickman with bolder arms and legs and a reorganization of the features. This release was sent intentionally to the Pivot Animation groups for testing but the Beta was leaked from various unofficial sources to the general public. It also fixed a few minor bugs, added the buttons to the main interface to bring a stick figure in front or behind other figures, and could automatically check to make sure the user didn't lose any unsaved projects. This allowed a much wider scope of animation choice for Pivot users. This version implemented the 'Stick Figure Builder', which allowed users to create their own stick figure designs saved in the STK format. The second major release of the Pivot Stickfigure Animator. This was one of the first animation programs available on the computer. Users were given few options of image optimization, compression or resizing when saving their animation. Animations could be saved in the PIV (Pivot Project File) or exported as Animated. Stick figures were limited to one type of stick figure, the default stick figure.
3ds max 2015 keyboard shortcuts software#
The first version of Pivot Animator had several software bugs.